@Incubating open class WindowsResourceCompile : DefaultTask
Compiles Windows Resource scripts into .res files.
WindowsResourceCompile() |
open fun compile(inputs: IncrementalTaskInputs): Unit |
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open fun getCompilerArgs(): MutableList<String>
Additional arguments to provide to the compiler. |
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open fun getIncludes(): ConfigurableFileCollection
Returns the header directories to be used for compilation. |
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open fun getIncrementalCompilerBuilder(): IncrementalCompilerBuilder |
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open fun getMacros(): MutableMap<String, String>
Macros that should be defined for the compiler. |
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open fun getOperationLoggerFactory(): BuildOperationLoggerFactory |
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open fun getOutputDir(): File
The directory where object files will be generated. |
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open fun getSource(): ConfigurableFileCollection
Returns the source files to be compiled. |
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open fun getTargetPlatform(): Property<NativePlatform>
The platform being compiled for. |
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open fun getToolChain(): Property<NativeToolChain>
The tool chain used for compilation. |
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open fun includes(includeRoots: Any): Unit
Add directories where the compiler should search for header files. |
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open fun setCompilerArgs(compilerArgs: MutableList<String>): Unit |
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open fun setMacros(macros: MutableMap<String, String>): Unit |
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open fun setOutputDir(outputDir: File): Unit |
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open fun source(sourceFiles: Any): Unit
Adds a set of source files to be compiled. The provided sourceFiles object is evaluated as per |