appendNode
|
open fun appendNode(node: Node): Unit |
equals
|
open fun equals(other: Any?): Boolean |
getAccessRules
|
open fun getAccessRules(): MutableSet<AccessRule> |
getEntryAttributes
|
open fun getEntryAttributes(): MutableMap<String, Any> |
getNativeLibraryLocation
|
open fun getNativeLibraryLocation(): String |
getPath
|
open fun getPath(): String |
hashCode
|
open fun hashCode(): Int |
isExported
|
open fun isExported(): Boolean |
setAccessRules
|
open fun setAccessRules(accessRules: MutableSet<AccessRule>): Unit |
setExported
|
open fun setExported(exported: Boolean): Unit |
setNativeLibraryLocation
|
open fun setNativeLibraryLocation(location: String): Unit |
setPath
|
open fun setPath(path: String): Unit |
writeEntryAttributes
|
open fun writeEntryAttributes(node: Node): Unit |